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 Create WebXR, VR and AR apps, using the Wonderland Engine Course

Create WebXR, VR and AR apps, using the Wonderland Engine Course

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Create WebXR, VR and AR apps, using the Wonderland Engine Course



 Create WebXR, VR and AR apps, using the Wonderland Engine Course - 
Use the Wonderland Editor to bring immersive experiences, VR and AR, to the browser, including Meta/Oculus Quest

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WebXR brings both VR and AR to the browser. The API has the massive forces of Google and Amazon behind it so it looks like immersive experiences, using only a browser, are going to make a huge impact in the near future. Meta are betting the company on its success. WebXR works great with Oculus headsets, including the Oculus Quest 2 and the Chrome Android browser is already supporting the API for both AR, Augmented Reality, and VR, Virtual Reality, experiences. But WebXR only harnesses the sensors on a mobile device and creates an agreed definition of how to use this data. To actually visualise 3D content you need an engine and in this course, I show you how easy it is to create WebXR, VR and AR, apps using the Wonderland Engine.


What you’ll learn


  • Learn to create WebXR, VR and AR apps, using the Wonderland Engine
  • Learn how to test your apps in the Meta Quest browser
  • Learn to use the physics engine, PhysX
  • Learn how to code Wonderland custom components
  • Learn to create an installable PWA

#Development #Game Development #WebXR

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 Create WebXR, VR and AR apps, using the Wonderland Engine Course

Create WebXR, VR and AR apps, using the Wonderland Engine Course

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 Create WebXR, VR and AR apps, using the Wonderland Engine Course
Create WebXR, VR and AR apps, using the Wonderland Engine Course
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