Create WebXR, VR and AR apps, using the Wonderland Engine Course
Create WebXR, VR and AR apps, using the Wonderland Engine Course - Use the Wonderland Editor to bring immersive experiences, VR and AR, to the browser, including Meta/Oculus Quest
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WebXR brings both VR and AR to the browser. The API has the massive forces of Google and Amazon behind it so it looks like immersive experiences, using only a browser, are going to make a huge impact in the near future. Meta are betting the company on its success. WebXR works great with Oculus headsets, including the Oculus Quest 2 and the Chrome Android browser is already supporting the API for both AR, Augmented Reality, and VR, Virtual Reality, experiences. But WebXR only harnesses the sensors on a mobile device and creates an agreed definition of how to use this data. To actually visualise 3D content you need an engine and in this course, I show you how easy it is to create WebXR, VR and AR, apps using the Wonderland Engine.
What you’ll learn
- Learn to create WebXR, VR and AR apps, using the Wonderland Engine
- Learn how to test your apps in the Meta Quest browser
- Learn to use the physics engine, PhysX
- Learn how to code Wonderland custom components
- Learn to create an installable PWA
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